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		<title>Visual Artist Podcast Network</title>
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		<title>Illustration Age on HOW Magazine&#8217;s Top 10 Sites for Designers!</title>
		<link>http://visualartistpodcastnetwork.com/2011/11/05/illustration-age-on-how-magazines-top-10-sites-for-designers/</link>
		<comments>http://visualartistpodcastnetwork.com/2011/11/05/illustration-age-on-how-magazines-top-10-sites-for-designers/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 03:10:20 +0000</pubDate>
		<dc:creator>Thomas James</dc:creator>
				<category><![CDATA[Network News]]></category>

		<guid isPermaLink="false">http://visualartistpodcastnetwork.com/?p=524</guid>
		<description><![CDATA[Illustration Age, the ultimate source for what&#8217;s happening in Illustration, was just named one of HOW Magazine&#8217;s Top 10 Sites for Designers! This marks the EFII Network&#8217;s second award in this category, with a previous nod to our sister site, Escape from Illustration Island. Thanks very much to HOW Magazine for recognizing our commitment to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=visualartistpodcastnetwork.com&amp;blog=10613496&amp;post=524&amp;subd=visualartistpodcastnetwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.howdesign.com/design-creativity/top-10-sites-for-designers/november-2011-top-10-websites-for-designers/"><img class="size-full wp-image-3892 aligncenter" title="HOW Magazine" src="http://illustrationage.files.wordpress.com/2011/11/how-design-logo.png?w=231&#038;h=155" alt="" width="231" height="155" /></a><img class="size-full wp-image-3893 alignleft" title="Top 10" src="http://illustrationage.files.wordpress.com/2011/11/how_angled.png?w=120&#038;h=115" alt="" width="120" height="115" /></p>
<p><a href="http://illustrationage.com">Illustration Age</a>, the ultimate source for what&#8217;s happening in Illustration, was just named one of HOW Magazine&#8217;s Top 10 Sites for Designers! This marks the EFII Network&#8217;s second award in this category, with a previous nod to our sister site, <a href="http://escapefromillustrationisland.com">Escape from Illustration Island</a>.</p>
<p>Thanks very much to HOW Magazine for recognizing our commitment to keeping you up to date with what&#8217;s happening in Illustration.</p>
<p>If you&#8217;re an Illustrator, be sure to take advantage of regular updates from Illustration Age so you don&#8217;t miss out:</p>
<p><a href="http://feedburner.google.com/fb/a/mailverify?uri=illustrationage&amp;loc=en_US"><img title="Click to subscribe via email" src="http://illustrationisland.files.wordpress.com/2010/06/amail.jpg?w=50&#038;h=50" alt="" width="50" height="50" /></a><a href="http://twitter.com/illustrationage"><img title="Click to follow on Twitter" src="http://illustrationisland.files.wordpress.com/2010/06/atwit.jpg?w=50&#038;h=50" alt="" width="50" height="50" /></a><a href="http://www.facebook.com/pages/Illustration-Age/112301365508861?ref=ts"><img title="Click to follow on Facebook" src="http://illustrationisland.files.wordpress.com/2010/06/aface.jpg?w=50&#038;h=50" alt="" width="50" height="50" /></a><a href="http://feeds.feedburner.com/illustrationage"><img title="Click to subscribe via RSS" src="http://illustrationisland.files.wordpress.com/2010/06/arss.jpg?w=50&#038;h=50" alt="" width="50" height="50" /></a></p>
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			<media:title type="html">Thomas James</media:title>
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			<media:title type="html">HOW Magazine</media:title>
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			<media:title type="html">Top 10</media:title>
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		<title>8: A Steampunk anthology</title>
		<link>http://visualartistpodcastnetwork.com/2011/02/18/8-a-steampunk-anthology/</link>
		<comments>http://visualartistpodcastnetwork.com/2011/02/18/8-a-steampunk-anthology/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 22:39:33 +0000</pubDate>
		<dc:creator>flawedprefect</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[illustrated section]]></category>
		<category><![CDATA[steampunk]]></category>
		<category><![CDATA[The Process Diary]]></category>

		<guid isPermaLink="false">http://visualartistpodcastnetwork.com/?p=511</guid>
		<description><![CDATA[A couple of posts conglomerated into one, here, for the VAPN, direct from The Process Diary: I recently was invited to take part in a comic anthology by the fine folks over at www.illopond.com called 8: A Steampunk Anthology. 8 artists would create an 8 page story with a steampunk theme. The story could be [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=visualartistpodcastnetwork.com&amp;blog=10613496&amp;post=511&amp;subd=visualartistpodcastnetwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A couple of posts conglomerated into one, here, for the VAPN, direct from <em>The Process Diary:</em></p>
<p>I recently was invited to take part in a comic anthology by the fine folks over at <a href="http://www.illopond.com" target="_blank">www.illopond.com</a> called <em>8: A Steampunk Anthology.</em> 8 artists would create an 8 page story with a steampunk theme. The story could be anything we wanted: funny, dark, poetic, emotional &#8211; you name it. And boy, do they span the gammut. I had the good fortune of speaking with Sam Kirkman (the Captain of this small band for this round) and a handful of others. You can listen to the interview here:</p>
<p><a href="http://theprocessdiary.blogspot.com/2010/11/steampunkers.html" target="_blank">http://theprocessdiary.blogspot.com/2010/11/steampunkers.html</a></p>
<p>I released two short tutorials on the making of the hero model for my particular story, <em>Data Point</em>:</p>
<p><iframe src="http://player.vimeo.com/video/16809216" width="600" height="338" frameborder="0"></iframe></p>
<p><a href="http://www.paulcaggegi.com/downloads/Steampunk_Ship_P1_Lg.mov">Download HD version</a></p>
<p><iframe src="http://player.vimeo.com/video/17034013" width="600" height="338" frameborder="0"></iframe></p>
<p><a href="http://www.paulcaggegi.com/downloads/Steampunk_Ship_P2_Lg.mov">Download HD version</a></p>
<p>And finally, the finished product is now available at Dani Jones&#8217; new site, <a href="http://www.theillustratedsection.com/" target="_blank">The Illustrated Section</a> &#8211; Direct Link to <em><a href="http://theillustratedsection.com/data-point" target="_blank">Data Point</a> </em>(Or just search for &#8220;Paul Caggegi&#8221; or &#8220;Data Point&#8221; on the website).</p>
<p>&nbsp;</p>
<p><img class="aligncenter" src="http://theillustratedsection.com/image/cache/data/Paul%20Caggegi/dp_cover-600x600.jpg" alt="" width="600" height="600" /></p>
<p>It will be available in print in the anthology when the proof is finally sent to KA-BLAM! and future chats with the artists behind the stories that will also be found in the anthology. Two which are also available in the illustrated section are: <em><a href="http://theillustratedsection.com/for-the-public-good" target="_blank">For The Public Good</a></em> by Samuel Kirkman, and <em><a href="http://theillustratedsection.com/pest-control" target="_blank">Pest Control</a></em> by Mark Harmon.</p>
<p>&nbsp;</p>
<div></div>
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<enclosure url="http://www.paulcaggegi.com/downloads/Steampunk_Ship_P2_Lg.mov" length="182393326" type="video/quicktime" />
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		<media:content url="http://0.gravatar.com/avatar/ce0cc1be28e3a8b875f72eab8c3857e3?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">flawedprefect</media:title>
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	</item>
		<item>
		<title>Concept Artist Interview for Back To The Future: The Game</title>
		<link>http://visualartistpodcastnetwork.com/2010/12/20/bttfthegame/</link>
		<comments>http://visualartistpodcastnetwork.com/2010/12/20/bttfthegame/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 18:52:20 +0000</pubDate>
		<dc:creator>chrisoatley</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[New Episodes]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Back To The Future]]></category>
		<category><![CDATA[Back To The Future: The Game]]></category>
		<category><![CDATA[Brushes]]></category>
		<category><![CDATA[career]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[charicature]]></category>
		<category><![CDATA[Clone Wars]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[Digital Painting]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Doc Brown]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[figure]]></category>
		<category><![CDATA[Ghostbusters Wii]]></category>
		<category><![CDATA[Graphic]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Jurassic Park]]></category>
		<category><![CDATA[likeness]]></category>
		<category><![CDATA[Mac PC]]></category>
		<category><![CDATA[Marty McFly]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[professionalism]]></category>
		<category><![CDATA[Scott Pilgrim]]></category>
		<category><![CDATA[set design]]></category>
		<category><![CDATA[Stylized]]></category>
		<category><![CDATA[Telltale Games]]></category>
		<category><![CDATA[Video Game]]></category>
		<category><![CDATA[Visual Development]]></category>

		<guid isPermaLink="false">http://visualartistpodcastnetwork.com/?p=506</guid>
		<description><![CDATA[Interview with Concept Artist Ryan Jones about Back To The Future: The Game NOW AVAILABLE at ChrisOatley.com! IN THIS EPISODE :: Ryan Jones’ first job is also his dream job. He’s a concept artist at Telltale Games where he designed stylized versions of Doc Brown &#38; Marty McFly for Back To The Future: The Game. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=visualartistpodcastnetwork.com&amp;blog=10613496&amp;post=506&amp;subd=visualartistpodcastnetwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://chrisoatley.com/2010/12/15/ryanjones/"><img class="alignnone" title="BackToTheFuture_MartyDoc" src="http://chrisoatley.com/wp-content/uploads/2010/12/TTG_BTTF_Marty_and_Doc.jpg" alt="" width="500" height="500" /></a></p>
<p><strong>Interview</strong> with <strong>Concept Artist</strong> Ryan Jones about <strong>Back To The Future: The Game</strong> NOW AVAILABLE at <a title="ChrisOatley.com" href="http://chrisoatley.com/2010/12/15/ryanjones/">ChrisOatley.com</a>!</p>
<p><strong>IN THIS EPISODE ::</strong></p>
<p>Ryan  Jones’ first job is also his dream job. He’s a concept artist at  Telltale Games where he designed stylized versions of Doc Brown &amp;  Marty McFly for Back To The Future: The Game.</p>
<p><a title="Play the episode" href="http://chrisoatley.com/2010/12/15/ryanjones/">Play the episode</a> and hear Ryan talk about his creative process, how he landed his gig as  a concept artist and how his illustration background informs his design  work for Telltale Games.</p>
<p><strong>PLUS:</strong> Joel Dreskin, the Telltale Games Marketing Rep shares a bit about another upcoming Telltale Title:: <em>Jurassic Park! </em></p>
<p><a title="Play the episode" href="http://chrisoatley.com/2010/12/15/ryanjones/">Play the episode</a></p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">chrisoatley</media:title>
		</media:content>

		<media:content url="http://chrisoatley.com/wp-content/uploads/2010/12/TTG_BTTF_Marty_and_Doc.jpg" medium="image">
			<media:title type="html">BackToTheFuture_MartyDoc</media:title>
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	</item>
		<item>
		<title>Creating a web-comic page in Blender &amp; GIMP &#8211; Parts III &amp; IV</title>
		<link>http://visualartistpodcastnetwork.com/2010/11/27/creating-a-web-comic-page-in-blender-gimp-parts-iii-iv/</link>
		<comments>http://visualartistpodcastnetwork.com/2010/11/27/creating-a-web-comic-page-in-blender-gimp-parts-iii-iv/#comments</comments>
		<pubDate>Sat, 27 Nov 2010 19:34:28 +0000</pubDate>
		<dc:creator>flawedprefect</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[gimp]]></category>
		<category><![CDATA[paul caggegi]]></category>
		<category><![CDATA[The Process Diary]]></category>
		<category><![CDATA[web-comic]]></category>

		<guid isPermaLink="false">http://visualartistpodcastnetwork.com/?p=502</guid>
		<description><![CDATA[The 3rd and 4th installments in the series in which I show you how I put together a page for my web-comic, Pandeia. Download &#8220;Creating a page for Pandeia Part III&#8221; HD mp4 Download &#8220;Creating a page for Pandeia Part IV&#8221; HD mp4 &#160; Subscribe to iTunes Feed &#160;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=visualartistpodcastnetwork.com&amp;blog=10613496&amp;post=502&amp;subd=visualartistpodcastnetwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div>
<div>
<p>The 3rd and 4th installments in the series in which I show you how I put together a page for my web-comic, <em><a href="http://www.pandeia.com" target="_blank">Pandeia</a>.</em></p>
<p><iframe src="http://player.vimeo.com/video/16350189" width="600" height="338" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/16578019" width="600" height="338" frameborder="0"></iframe></p>
<p><a href="http://paulcaggegi.com/downloads/WIP_101101_Lg.mov">Download &#8220;Creating a page for Pandeia Part III&#8221; HD mp4</a></p>
<p><a href="http://paulcaggegi.com/downloads/WIP_101108_Lg.mov">Download &#8220;Creating a page for Pandeia Part IV&#8221; HD mp4</a></p>
<p>&nbsp;</p>
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			<media:title type="html">flawedprefect</media:title>
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		<item>
		<title>Creating a web-comic page in Blender &amp; GIMP &#8211; Part II</title>
		<link>http://visualartistpodcastnetwork.com/2010/10/24/creating-a-web-comic-page-in-blender-gimp-part-ii/</link>
		<comments>http://visualartistpodcastnetwork.com/2010/10/24/creating-a-web-comic-page-in-blender-gimp-part-ii/#comments</comments>
		<pubDate>Sun, 24 Oct 2010 10:23:45 +0000</pubDate>
		<dc:creator>flawedprefect</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[gimp]]></category>
		<category><![CDATA[paul caggegi]]></category>
		<category><![CDATA[The Process Diary]]></category>
		<category><![CDATA[web-comic]]></category>

		<guid isPermaLink="false">http://visualartistpodcastnetwork.com/?p=496</guid>
		<description><![CDATA[The 2nd in a 4-part series in which I show you how I put together a page for my web-comic, Pandeia. in part II, I focus on adding the inks to the three top panels, I redraw the background of the final panel, and complete overall inking. Download &#8220;Creating a page for Pandeia Part II&#8221; HD [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=visualartistpodcastnetwork.com&amp;blog=10613496&amp;post=496&amp;subd=visualartistpodcastnetwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div>
<p>The 2nd in a 4-part series in which I show you how I put together a page for my web-comic, <em><a href="http://www.pandeia.com" target="_blank">Pandeia</a>. </em>in part II, I focus on adding the inks to the three top panels, I redraw the background of the final panel, and complete overall inking.</p>
<p><iframe src="http://player.vimeo.com/video/16129164" width="600" height="338" frameborder="0"></iframe></p>
<p><a href="http://www.paulcaggegi.com/downloads/WIP_101025_Lg.mov">Download &#8220;Creating a page for Pandeia Part II&#8221; HD mp4</a></p>
<p><a href="//feeds.feedburner.com/theprocessdiary"><img src="http://bp0.blogger.com/_UVAVRWwKi8M/SCOzvX6SYAI/AAAAAAAAAeM/k80MdEhlp_Q/s320/feed.gif" border="0" alt="" /><br />
Subscribe to iTunes Feed</a></p>
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			<media:title type="html">flawedprefect</media:title>
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		<title>Creating a web-comic page in Blender &amp; GIMP &#8211; Part I</title>
		<link>http://visualartistpodcastnetwork.com/2010/10/10/creating-a-web-comic-page-in-blender-gimp-part-i/</link>
		<comments>http://visualartistpodcastnetwork.com/2010/10/10/creating-a-web-comic-page-in-blender-gimp-part-i/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 00:52:13 +0000</pubDate>
		<dc:creator>flawedprefect</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[gimp]]></category>
		<category><![CDATA[paul caggegi]]></category>
		<category><![CDATA[web-comic]]></category>

		<guid isPermaLink="false">http://visualartistpodcastnetwork.com/?p=490</guid>
		<description><![CDATA[The 1st in a new 4-part series in which I show you how I put together a page for my web-comic, Pandeia. I draw over a template from Ka-Blam! then use Blender to produce my 3D models which are then incorporated into the overall page. Download &#8220;Creating a page for Pandeia Part I&#8221; HD mp4 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=visualartistpodcastnetwork.com&amp;blog=10613496&amp;post=490&amp;subd=visualartistpodcastnetwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The 1st in a new 4-part series in which I show you how I put together a page for my web-comic, <em><a href="http://www.pandeia.com" target="_blank">Pandeia</a>. </em>I draw over a template from Ka-Blam! then use Blender to produce my 3D models which are then incorporated into the overall page.</p>
<p><iframe src="http://player.vimeo.com/video/15720699" width="600" height="338" frameborder="0"></iframe></p>
<p><a href="http://www.paulcaggegi.com/downloads/WIP_101015_Lg.mov">Download &#8220;Creating a page for Pandeia Part I&#8221; HD mp4</a></p>
<p><a href="//feeds.feedburner.com/theprocessdiary"><img src="http://bp0.blogger.com/_UVAVRWwKi8M/SCOzvX6SYAI/AAAAAAAAAeM/k80MdEhlp_Q/s320/feed.gif" border="0" alt="" /><br />
<span style="font-style:italic;font-weight:bold;">Subscribe to iTunes Feed</span></a></p>
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			<media:title type="html">flawedprefect</media:title>
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		<title>New to Blender? Intro to version 2.53</title>
		<link>http://visualartistpodcastnetwork.com/2010/10/02/new-to-blender-intro-to-version-2-53/</link>
		<comments>http://visualartistpodcastnetwork.com/2010/10/02/new-to-blender-intro-to-version-2-53/#comments</comments>
		<pubDate>Sat, 02 Oct 2010 23:21:08 +0000</pubDate>
		<dc:creator>flawedprefect</dc:creator>
				<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://visualartistpodcastnetwork.com/?p=485</guid>
		<description><![CDATA[I&#8217;m aware many of you are into comics, creating comics, and otherwise enjoying the medium. Sometimes, references are hard to come by, and don&#8217;t you just wish you could make that scene yourself, set the camera angle, and a basic light just to get you started? Well: that&#8217;s where a good 3D software package can [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=visualartistpodcastnetwork.com&amp;blog=10613496&amp;post=485&amp;subd=visualartistpodcastnetwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m aware many of you are into comics, creating comics, and otherwise enjoying the medium. Sometimes, references are hard to come by, and don&#8217;t you just wish you could make that scene yourself, set the camera angle, and a basic light just to get you started? Well: that&#8217;s where a good 3D software package can come in handy, and you can do all that to create as detailed (or basic) a reference as you like.</p>
<p>&#8220;But wait!&#8221; you say, &#8220;3D software is only used by the pros! It&#8217;s expensive! I haven&#8217;t got that kind of money!&#8221;</p>
<p>Luckily, a small, northern European company called NaN created Blender a few years ago, and it&#8217;s been the leading, free, open source 3D package out there. In fact, I happen to use it for my commercial and broadcast graphics for work and nobody bats an eyelid.</p>
<p>But those facts aside, it&#8217;s also time-consuming to learn Blender (or any 3D software for that matter). Which is why I&#8217;ve just released an &#8220;Intro to Blender 2.5x&#8221; video to get you through some of the more important parts of the interface and toolset. Hope this comes in handy for anyone interested in dabbling in a little 3D!</p>
<p><iframe src="http://player.vimeo.com/video/15476413" width="600" height="338" frameborder="0"></iframe></p>
<p>NEWS FLASH: In just a little over a fortnight, I&#8217;ll be releasing two videos on the subject of how to make a comic page using GIMP and Blender. Stay tuned, and please subscribe to <a href="http://feeds.feedburner.com/theprocessdiary" target="_blank">theprocessdiary.blogspot.com</a> for more 3D tutorials, interviews with working artists, and just all-round awesomeness.</p>
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			<media:title type="html">flawedprefect</media:title>
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		<title>TPD &#8211; Character Creation Parts XI</title>
		<link>http://visualartistpodcastnetwork.com/2010/09/08/tpd-character-creation-parts-xi/</link>
		<comments>http://visualartistpodcastnetwork.com/2010/09/08/tpd-character-creation-parts-xi/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 22:25:17 +0000</pubDate>
		<dc:creator>flawedprefect</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[paul caggegi]]></category>
		<category><![CDATA[The Process Diary]]></category>
		<category><![CDATA[tut]]></category>

		<guid isPermaLink="false">http://visualartistpodcastnetwork.com/?p=479</guid>
		<description><![CDATA[This is the final episode on this character modeling series. I add finishing touches like braces and eyebrows, and complete the character&#8217;s hands: Next month, I bring you an introduction to the newest version of Blender. So if you&#8217;re a Maya or Max user, or you just want to see what Blender is like, be [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=visualartistpodcastnetwork.com&amp;blog=10613496&amp;post=479&amp;subd=visualartistpodcastnetwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This is the final episode on this character modeling series. I add finishing touches like braces and eyebrows, and complete the character&#8217;s hands:</p>
<p><iframe src="http://player.vimeo.com/video/14794816" width="600" height="338" frameborder="0"></iframe></p>
<p>Next month, I bring you an introduction to the newest version of Blender. So if you&#8217;re a Maya or Max user, or you just want to see what Blender is like, be sure not to miss it!</p>
<p><a href="//feeds.feedburner.com/theprocessdiary"><img src="http://bp0.blogger.com/_UVAVRWwKi8M/SCOzvX6SYAI/AAAAAAAAAeM/k80MdEhlp_Q/s320/feed.gif" border="0" alt="" /><br />
Subscribe to iTunes Feed</a></p>
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			<media:title type="html">flawedprefect</media:title>
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		<title>Audio Interview with Marshall Arisman</title>
		<link>http://visualartistpodcastnetwork.com/2010/08/24/audio-interview-with-marshall-arisman/</link>
		<comments>http://visualartistpodcastnetwork.com/2010/08/24/audio-interview-with-marshall-arisman/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 17:09:21 +0000</pubDate>
		<dc:creator>Thomas James</dc:creator>
				<category><![CDATA[Network News]]></category>

		<guid isPermaLink="false">http://visualartistpodcastnetwork.com/?p=476</guid>
		<description><![CDATA[You can now listen to Part 1 and Part 2 of an audio conversation with Artist and Educator Marshall Arisman on the Escape from Illustration Island Podcast. In one of the most popular episodes ever, Thomas James and Marshall discuss his history as an Illustrator, his collaborations with a young Steven Heller, and his recent [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=visualartistpodcastnetwork.com&amp;blog=10613496&amp;post=476&amp;subd=visualartistpodcastnetwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://escapefromillustrationisland.com/2010/08/17/podcast-episode-47-marshall-arisman-part-1/"><img class="aligncenter" title="Click to Listen" src="http://illustrationisland.files.wordpress.com/2010/08/efii_arismanpic1.jpg?w=570&#038;h=260&#038;h=260" alt="" width="570" height="260" /></a></p>
<p>You can now listen to <a href="http://escapefromillustrationisland.com/2010/08/17/podcast-episode-47-marshall-arisman-part-1/">Part 1</a> and <a href="http://escapefromillustrationisland.com/2010/08/24/podcast-episode-48-marshall-arisman-part-2/">Part 2</a> of an audio conversation with Artist and Educator Marshall Arisman on the Escape from Illustration Island Podcast. In one of the most popular episodes ever, Thomas James and Marshall discuss his history as an Illustrator, his collaborations with a young Steven Heller, and his recent explorations in new media.</p>
<p>Enjoy the show!</p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Thomas James</media:title>
		</media:content>

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		<title>TPD &#8211; Character Creation Parts IX and X</title>
		<link>http://visualartistpodcastnetwork.com/2010/08/24/tpd-character-creation-parts-ix-and-x/</link>
		<comments>http://visualartistpodcastnetwork.com/2010/08/24/tpd-character-creation-parts-ix-and-x/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 11:26:28 +0000</pubDate>
		<dc:creator>flawedprefect</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[paul caggegi]]></category>

		<guid isPermaLink="false">http://visualartistpodcastnetwork.com/?p=469</guid>
		<description><![CDATA[A double-whammy this month. Two for August. Leaving just one more for the modeling of this character. In part IX, I add detail to the boots, and ad laces: In part X I add hair and teeth to the character: Subscribe to iTunes Feed<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=visualartistpodcastnetwork.com&amp;blog=10613496&amp;post=469&amp;subd=visualartistpodcastnetwork&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A double-whammy this month. Two for August. Leaving just one more for the modeling of this character.</p>
<p>In part IX, I add detail to the boots, and ad laces:</p>
<p><iframe src="http://player.vimeo.com/video/14015762" width="600" height="338" frameborder="0"></iframe></p>
<p>In part X I add hair and teeth to the character:</p>
<p><iframe src="http://player.vimeo.com/video/14375732" width="600" height="338" frameborder="0"></iframe></p>
<p><a href="//feeds.feedburner.com/theprocessdiary"><img src="http://bp0.blogger.com/_UVAVRWwKi8M/SCOzvX6SYAI/AAAAAAAAAeM/k80MdEhlp_Q/s320/feed.gif" border="0" alt="" /><br />
Subscribe to iTunes Feed</a></p>
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			<media:title type="html">flawedprefect</media:title>
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